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Bare Bone Facts Straight to the point.

Magical Link of Mystery. Where does it go?
Showing posts with label Bare Bone Facts. Show all posts
Showing posts with label Bare Bone Facts. Show all posts

Wednesday, 1 July 2009

Snapshot: Everyone but Natalie Level 15

A quick look at where everyone stands at level 15 after the shenanigans that were Chapter 6.

Anderson Haaru
Statistics
SP 80
MEL 98
RNG 96
ACC 110
EVA 113
SKL 100
REF 97
Abilities
-Command- Support attackers act before counter attacks.
-Leadership Rank 4- +20 to accuracy and evasion stat to friendly targets within 2 squares.
-Intercept Rank 4- Chance of intercepting ranged attacks with the 'physical bullet' keyword with ranged weapons.
-Slasher Rank 3- Chance of nulifying melee attacks with the 'rush' keyword and ranged attacks with the 'physical bullet' keyword with a slash capable melee weapon.
-Shield Block Rank 4- Chance of applying shield effects from currently equiped shield.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Fleeting 10 SP- +5 to next movement.
-Attention 25 SP- Accuracy and evasion chance set to 100% for an entire turn.
Possible Relationships
-Emma Galstein Rank 1- +5 morale
Notes: Nerf paladins.

Bruno Rodriguez
Statistics
SP 80
MEL 95
RNG 99
ACC 106
EVA 106
SKL 97
REF 97
Abilities
-Intercept Rank 3- Chance of intercepting ranged attacks with the 'physical bullet' keyword with ranged weapons.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Great Effort 20 SP- Doubles next battle's experience reward.
-Concentrate 15 SP- Accuracy and evasion are adjusted by 30% for an entire turn.
-Hot Blood 40 SP- Next attack's damage calculation post defensive abilities is doubled.
-Accelerate 10 SP- +3 to next movement.
Possible Relationships
-None!
Notes: "Bruno Rodriguez, sniping the target!"

Emma Galstein
Statistics
SP 90
MEL 91
RNG 97
ACC 114
EVA 109
SKL 99
REF 103
Abilities
-Slasher Rank 3- Chance of nulifying melee attacks with the 'rush' keyword and ranged attacks with the 'physical bullet' keyword with a slash capable melee weapon.
-Shield Block Rank 2- Chance of applying shield effects from currently equiped shield.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Mercy 10 SP- Next attack will not destroy a unit despite damage calculation.
-Concentrate 15 SP- Accuracy and evasion are adjusted by 30% for an entire turn.
-Flash 15 SP- Evasion chance is set to 100% for next attack.
Possible Relationships
-Anderson Haaru Rank 2- +8 morale
-Tenea Rank 1- +5 morale
Notes: Miracle of the universe.

Ikarane Delerain
Statistics
SP 75
MEL 97
RNG 94
ACC 109
EVA 106
SKL 90
REF 102
Abilities
-Helper Rank 2- Two support actions per phase.
SP Commands
-Concentrate 15 SP- Accuracy and evasion are adjusted by 30% for an entire turn.
-Fetter 10 SP- Reduces an enemy unit's movement to 1 for a turn.
-Super Guts 40 SP- Repairs the unit to full HP instantly.
Possible Relationships
-None!
Notes: Mellow hacker with real and super type Sp Command listing.

John Corry
Statistics
SP 90
MEL 100
RNG 95
ACC 109
EVA 104
SKL 94
REF 96
Abilities
-Slasher Rank 2- Chance of nulifying melee attacks with the 'rush' keyword and ranged attacks with the 'physical bullet' keyword with a slash capable melee weapon.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Super Guts 40 SP- Repairs the unit to full HP instantly.
-Flash 10 SP- Evasion chance is set to 100% for next defensive action.
-Lock On 15 SP- Accuracy chance is set to 100% for an entire turn.
Possible Relationships
-None!
Notes: Kai Shiden turned super pilot.

Keeruu Alhamdah
Statistics
SP 82
MEL 97
RNG 96
ACC 103
EVA 103
SKL 95
REF 94
Abilities
-Endurance Rank 1- Improved damage reduction when choosing to defend during defensive actions.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Accelerate 10 SP- +3 to next movement.
-Lock On 15 SP- Accuracy chance is set to 100% for an entire turn.
Possible Relationships
-Yohko Miury Rank 1- +5 morale
Notes: Pervert.

Ray Va'Shir
Statistics
SP 85
MEL 90
RNG 76
ACC 112
EVA 116
SKL 94
REF 85
Abilities
-Helper Rank 2- Two support actions per phase.
SP Commands
-Great Effort 20 SP- Doubles next battle's experience reward.
-Flash 15 SP- Evasion chance is set to 100% for next attack.
-Bless 60 SP- Doubles money earned by any allied unit in their next battle.
Possible Relationships
-None!
Notes: Still useless. More Russel now that he has bless but it costs far too much.

Yohko Miury
Statistics
SP 79
MEL 97
RNG 92
ACC 112
EVA 109
SKL 96
REF 98
Abilities
-Mechanic Rank 2- Improves the final calculation of activated repair effects.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Lock On 15 SP- Accuracy chance is set to 100% for an entire turn.
-Sense 30 SP- Gain the effects of Flash and Lock On.
-Steel Soul 35 SP- Doubles unit's armor rating for an entire turn before damage calculation.
Possible Relationships
-Anderson Haaru Rank 1- +5 morale
Notes: Moralfag turned Super Robot pilot. Steel Soul!

Jean Kay
Statistics
SP 100
MEL 97
RNG 106
ACC 122
EVA 115
SKL 107
REF 106
Abilities
-Character Rank 3- +30% to all experience earned from any source.
-Intercept Rank 1- Chance of intercepting ranged attacks with the 'physical bullet' keyword with ranged weapons.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Concentrate 15 SP- Accuracy and evasion are adjusted by 30% for an entire turn.
-Flash 15 SP- Evasion chance is set to 100% for next attack.
-Focus 40 SP- Instantly gain +10 morale.
Possible Relationships
-Anderson Haaru Rank 2- +8 morale
Notes: Nerf hunters.

Hotariko Kirumanzy
Statistics
SP 90
MEL 102
RNG 85
ACC 119
EVA 121
SKL 85
REF 97
Abilities
-Slasher Rank 2- Chance of nulifying melee attacks with the 'rush' keyword and ranged attacks with the 'physical bullet' keyword with a slash capable melee weapon.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Guts 15 SP- Instantly repairs a third of a unit's maximum hit points.
Possible Relationships
-None!
Notes: Nerf shadow priests.

Stana Obal
Statistics
SP 106
MEL 96
RNG 97
ACC 107
EVA 117
SKL 96
REF 90
Abilities
-Potential- If hitpoints fall below 1/4 maximum then accuracy and evasion are adjusted by 30% until above 1/4/
-Proud=Beam- All weapons with the "Beam" keyword do additional damage.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Flash 15 SP- Evasion chance is set to 100% for next attack.
-Concentrate 15 SP- Accuracy and evasion are adjusted by 30% for an entire turn.
-Great Effort 20 SP- Doubles next battle's experience reward.
Possible Relationships
-None!
Notes: Das loli.

Idris
Statistics
SP 67
MEL 95
RNG 101
ACC 113+5
EVA 118+5
SKL 113
REF 110
Abilities
-Android- +5 to accuracy and evasion. Maybe some future advantages later on?
-Intercept Rank 1- Chance of intercepting ranged attacks with the 'physical bullet' keyword with ranged weapons.
-Helper Rank 2- Two support actions per phase.
SP Commands
-Analyze 1 SP- Give detailed statistics on enemy target.
-Jamming 30 SP- Halves an enemy's overall accuracy calculation.
-Mastery 20 SP- For one turn all non MAP weapons are considered post-movement weapons.
Possible Relationships
-None!
Notes: Das robut.

Wednesday, 10 June 2009

Wrecking Ball: Generator Management 101

Chapter four puts alot of pressure on getting Anderson up to scratch both levelwise and equipment wise, even more so if you're after the battle mastery. If you've been doing everything you can up to the end of chapter three you should have two frames to pick from. The Aer and the Molior.

Going into the level with the Aer will mean SP management and ammunition management, all easily balanced out by ammunition crates and a high quality ration in the cockpit.

The Molior however will require on picking the right kind of engine for the Zero to carry into battle and loading up on Attack Boosters. But just what is the best item to slam into that engine slot?

Proton Exchange Cell
The Proton Exchange Cell is completly outperformed by an Integral Fast Generator so I won't even bother with this.

Protonic Reactor
The Protonic Reactor provides 50 energy and a passive 7% regeneration rate. Equipped on the Molior this tops out the Zero at 110 energy in total.

That's 11 shots of Wrecking Ball with a regeneration rate of 7.7 with the engine rounding it down to 7 per turn. With a thirteen turn limit factoring out our staring turn we can potentially regenerate 84 energy in total so that's another 8 swings of Wrecking Ball.

With a Protonic Reactor we can swing Wrecking Ball a grand total of 19 times.

Integral Fast Generator
The Integral Fast Generator provides 80 energy and a passive 5% regeneration rate. Equipped on the Molior this tops out the Zero at 140 energy total.

That's 14 shots of Wrecking Ball with a regeneration rate of 7 exactly. With a thirteen turn limit factoring out our starting turn we can potentially regenerate 84 energy in total so that's another 8 swings of Wrecking Ball.

With an Intergral Fast Generator we can swing Wrecking Ball a grand total of 22 times.

AM2 Battery
The AM2 Battery is a real wild card. It provides 30 energy but it can be replaced three times at the cost of using up Anderon's entire action phase. Equipped on the Molior this tops out the Zero at 90 energy total.

That's 9 shots of Wrecking Ball but we can expend all three charges of the battery for 30 energy per charge giving us another 90 potential energy. That's 9 more swings of Wrecking Ball.

With an AM2 Battery we can swing Wrecking Ball a grand total of 18 times.

What Have We Learned?
For chapter 4 if you plan on going in with the Molior then you squeeze the most out of Wrecking Ball with an Intergral Fast Generator. The AM2 Battery might be really useful on the ZakuI considering it's low starting energy. The more involved and fixed recharging outpacing that of even the Protonic's passive percentile.

Sunday, 7 June 2009

Relationships and You 101

Q. "Hey! Hey S.E.R.I.K.A! What are relationships and what are their mechanical benefits?"


A. We've reached a point now where if you've been doing sub missions there's a good chance several of your female pilots will have developed feelings for someone else in your team.

Relationships are similiar or pretty much exactly the same as the original SRW passive friendship and lover bonuses except you need to work for them though that work needn't be difficult, sometimes they'll call upon personal sacrifice.

Relationships will provide a bonus to the characters they involve and are never negatives but are oneway buffs. Character A might think highly of Character B and gain the benefits of relationship but Character B might be indifferent to Character A and receive no benefits. In this example Character B is Character A's focus.

Mechanicswise characters benefit when they're within 2 squares of their relationship focus. A basic rank one relationship will earn that character a tempoary +5 morale for the duration they remain in range. This tempoary morale can exceed a character's limit.

A rank two relationship increases from +5 morale to +8 morale so there might be a morale curve to the ranks. We won't know until much later.

As we all know morale factors into pretty much every single equation performed in this game, from evasion values, accuracy percentage, damage mitigation and maximum damage calculation. Relationships boost EVERYTHING so it's a good idea to keep an eye out for them anywhere you can.


Q. "But S.E.R.I.K.A, how do I tell who's recieving what from a relationship?"

A. I just noticed the relationship's one-wayness during simulator tests and so haven't factored that in so let me just clear that up now.

Where I mention a relationship boost with a character and no one else is mentioned assume it's a one way boost with Anderson as the focus.

Where I mention a relationship boost with two character names and describe it as shared the characters become each other's focus.

Where I mention a relationship boost with two character names and say nothing more on the matter assume that the first character is benifitting and the second character is the focus.


Q. "Why not just use the term 'focus' in all relationship related posts from now on?"

A. Good idea voices inside my vast neural cybernetic cerebrum. It'll make things much more clearer. I'll update the other posts when I get around to scanning for horribly murdered english.


Q. "Any other gnarly benefits from relationships?"

A. The game will call upon a relationship check in certain situations. Sit back and keep an eye out. I'll mention it where I can.


Q. "Last question. What kind of 'relationships' are these? Love? Tell me it's love."

A. I hope so. As that would mean Emma's winning Anderson's affections easily whilst Jean and Natalie could be potential experimenting lesbians. Though they're probably more admiration based and burning hot flames of eternal friendship.

...nobody loves S.E.R.I.K.A